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About Varied / Professional Core Member Michel DinelMale/Canada Recent Activity
Deviant for 11 Years
6 Month Core Membership
Statistics 417 Deviations 7,858 Comments 86,779 Pageviews

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Padder:iconpadder:
Sure is lonely in here. There's echo and all. The same dust pileup in the same corners of the room. Notalotofshoutinggoingoninthisbox
Tue Aug 18, 2015, 5:31 PM
Padder:iconpadder:
Drawin' 'cuz that's the only thing that entirely makes sense.
Sat May 23, 2015, 12:33 PM
Padder:iconpadder:
Having an Akira comic book by the bed makes me want to draw more.
Thu Apr 30, 2015, 11:02 AM
Padder:iconpadder:
It works. ' _ '
Thu Mar 5, 2015, 2:17 PM
Padder:iconpadder:
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRG
Thu Mar 5, 2015, 2:16 PM
mourneyl
Good for you
Thu May 1, 2008, 7:39 AM
MisSYosHi:iconmissyoshi:
I'm first! So... :picknose:
Tue Apr 8, 2008, 5:18 PM
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Turbo Kid by Padder
Turbo Kid
Small homage to the film
youtu.be/UyBUYmUnNCw

Art note to self: fully flesh your drawings before committing to paint -_-;
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Hi there!

I've been thinking about projects that could personally interest me.

One is that I could just do illustrations of people actually doing stuff.  Imagine Norman Rockwell's art.  People having occupations instead of just pinups.  That would be useful in standing out of the crowd and could be genuinely interesting if I wanted to do research.

Two is that I may not really want to do comics and animation and am maybe more inclined towards video game storytelling in the sense that I would like players to explore an environment and discover the clues or do the action that pushes the drama forward.  You get to do create more sightseeing opportunities and push ambiance/atmosphere a little harder into your audience.  I lack programming skills and the patience and would lose a lot of creative control by working with other people so it might not be possible in the way I desire it to be.  There's visual novels at the moment that I MIGHT try but there's a major lack of environment exploration in this approach...

Three: one drunken night I understood that maybe I've been aiming at the wrong goals for a great many years.  Younger I've always been focused on the universe-creation aspect.  I created characters and imagined traits about them and their world that I could exploit in animation or comics or video games.  I would naturally do mini comics as it was pretty much the only option that was readily accessible to me out of the three.  When I "illustrated" it was randomly and it tended to have that aspect I stated in the first project idea two paragraphs above.  But for the last many years I switched gears and focused on bettering my art, on improving techniques and mostly do pure illustrations.  I've never been particularly strong at that as my brain doesn't seem to focus on making pretty images and more on putting elements in a context (and hopefully having juuuust enough good taste for people to appreciate it ).  So what's project #3?  World-building and exploiting it in some form or another.

Four is vague-ish but vibrates strongly enough at the moment in my heart that I could attempt exploring:  at work doing storyboards I draw backgrounds and scenes and occasionally get enough time to render them and sometimes it looks pretty damn sweet, all things considered.  I could try that. Focus on environments.  Landscapes.  Objects.  Playing with lights.

Five is another offshoot from storyboarding :  I have to do animatics at work and occasionally those animatics are more complex where I do individual layers and frames to create a stronger and more convincing video.  Animatics is when you take a storyboard and make it move, or time it, maybe adding recorded dialogues or subtitles and music in order to make it look like a movie; it allows other people on the team and producers/clients to get a very rough idea of what the video would look like in it's final format.  So basically, yes, instead of the heavy workload and challenges of full animation, maybe I could play around with doing animatics instead.  Plus it would be a good bonus for my portfolio.

Six:  Continue writing about doing projects instead of doing them.

Just sharing this Saturday morning thought before I ruin it all by video games or internet reading or something.

Bye!
What wait it's Inktober in a month and a half??!!  But I just finished not long ago....
Growing old sure sucks.  Time is like not on your side.  Light speed to the grave!
NSFW Study 01
Hi there.  Sorry for those who think I'm a mostly kiddy-friendly artist= I draw nudes from time to time : P  If this sort of thing upsets you should keep that adult filter to begin with.

So yeah, I draw male heads and male bodies like 85% of the time in my daily commute sketches and at work these days and I was getting sick of it.  It's great to learn anatomy but I feel women body help you learn poses/movements better.  Plus I never get motivated to practice painting, so what better motivation for a hot-blooded male than illustrating lovely women.

What I learned from the study:

1 (top left)-Frontal faces are easy enough.  I also learned that a modern trick for digital artist where you add an OVERLAY layer to add subtle colors here and there (I wanted to add slight blush to her cheeks and nose) CHEAPENS the look of a "brush stroke" illustration.  It creates an effect of unrealistic light and contrasts a lot to the way the rest of the colors were applied.

2-(bottom left)  I color picked a lot and feel ashamed of it.  Didn't learn all that much really but reminded me the important of soft and hard edges for patches of shadows and light.

3-(middle) Color picked a lot too BUT I leaned that for somewhat translucent skin with lighting effects you can't just rely on color picking : you need to apply separate coats of colors in areas for the skin to get a proper color and avoid a plastic effect (for a plastic effect, check out the girl on the bottom left).  For the tree branch shadows it wasn't as obvious as I was hoping for as it originally had cold colors in the shadows and warm colors on the border of the patches of light shining through.  So there was basically two types of shadows with different properties. ARG.  At the end I had to trust my instincts and use colors that I thought I saw instead of relying on the color picker.

4-(right) Here I color picked 3 colors and improvised with the rest, adding yellows or adding darker reddish tint in the shadows.  Not perfect but it was a nice attempt at trusting myself more in handling colors.

Overall, knowing anatomy (both facial and body) really REALLY helps understanding what you're painting and saves you time on figuring out on how some things should be rendered or shaped.


-References were taken from free pictures on Zishy website
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Hi there!

On my facebook profile I have more and more artists that I watch and they post a ton of different artists' works.  After a while, with that sensory overload I realize that I didn't respect my "artist" persona of mine as much as I should.  Let me explain:

I could have done a lot more, put a lot more love into my art.  Get more involved with it and with others in the same field.  Sacrifice more of my free time to art instead of a lot of other unproductive activities.  I feel a little bit of shame and a lot of regret about this.

I could be fair to myself:  I have a 40h/week job where I draw.  But it's not polished or creative as much as it could be; it's storyboards.  Still, not a bad way to live off your art.  Also there's the fact that 80% of the time I sit down with the specific intent of drawing I suddenly don't feel inspired and motivated.  Maybe I'm not all that creative after all!

But no, I don't think that's quite it.  It's a habit.  It's ignoring your yearnings.  Maybe I don't feel as much sense of reward from art as I used to, yet I see some of the illustrations people do all around and I imagine how awesome it would be to have done something similar of my own.  Laziness perhaps?  But in the end what I see is that there's a person I could have been.  A creative and productive artist.  Maybe someone who has quite a bit of a following, inspiring others positively, always jumping onto the next big project, absorbed in that artistic world my younger eyes saw long ago.  This isn't about nostalgia though.  The possible paths I could take seem to be covered by this fuzziness and I often feel I've just been walking in a circle waiting for the next big thing that would ram into me out of nowhere and send me tumbling into a different place.  Or hesitantly take advantage of opportunities when they're easily available to me to make those changes.  That often takes years.  

In the end,  my super heroic Artist persona shines in some ideal vision in the distance and I can't help but think I haven't shown him proper honor, respect, and attention.  There it shines high above, where I should ideally be, and I'm crawling in my mediocrity below, knowing full well that if I put in the effort I could be right up there.

It's not all negative down here though you know.  But there's a weight of guilt or regret that I have to carry in by backpack until I answer adequately to my dreams.
Hi there!

I've been thinking about projects that could personally interest me.

One is that I could just do illustrations of people actually doing stuff.  Imagine Norman Rockwell's art.  People having occupations instead of just pinups.  That would be useful in standing out of the crowd and could be genuinely interesting if I wanted to do research.

Two is that I may not really want to do comics and animation and am maybe more inclined towards video game storytelling in the sense that I would like players to explore an environment and discover the clues or do the action that pushes the drama forward.  You get to do create more sightseeing opportunities and push ambiance/atmosphere a little harder into your audience.  I lack programming skills and the patience and would lose a lot of creative control by working with other people so it might not be possible in the way I desire it to be.  There's visual novels at the moment that I MIGHT try but there's a major lack of environment exploration in this approach...

Three: one drunken night I understood that maybe I've been aiming at the wrong goals for a great many years.  Younger I've always been focused on the universe-creation aspect.  I created characters and imagined traits about them and their world that I could exploit in animation or comics or video games.  I would naturally do mini comics as it was pretty much the only option that was readily accessible to me out of the three.  When I "illustrated" it was randomly and it tended to have that aspect I stated in the first project idea two paragraphs above.  But for the last many years I switched gears and focused on bettering my art, on improving techniques and mostly do pure illustrations.  I've never been particularly strong at that as my brain doesn't seem to focus on making pretty images and more on putting elements in a context (and hopefully having juuuust enough good taste for people to appreciate it ).  So what's project #3?  World-building and exploiting it in some form or another.

Four is vague-ish but vibrates strongly enough at the moment in my heart that I could attempt exploring:  at work doing storyboards I draw backgrounds and scenes and occasionally get enough time to render them and sometimes it looks pretty damn sweet, all things considered.  I could try that. Focus on environments.  Landscapes.  Objects.  Playing with lights.

Five is another offshoot from storyboarding :  I have to do animatics at work and occasionally those animatics are more complex where I do individual layers and frames to create a stronger and more convincing video.  Animatics is when you take a storyboard and make it move, or time it, maybe adding recorded dialogues or subtitles and music in order to make it look like a movie; it allows other people on the team and producers/clients to get a very rough idea of what the video would look like in it's final format.  So basically, yes, instead of the heavy workload and challenges of full animation, maybe I could play around with doing animatics instead.  Plus it would be a good bonus for my portfolio.

Six:  Continue writing about doing projects instead of doing them.

Just sharing this Saturday morning thought before I ruin it all by video games or internet reading or something.

Bye!

deviantID

Padder
Michel Dinel
Artist | Professional | Varied
Canada
I'm a storyboard artist with 2D animation skills (and college degree) and with a childhood dream of doing comics. Currently I do storyboards for video games aiming for excellence in visual storytelling while also doing other tasks helping people have a clearer picture of all the hazy confusion there is when starting a project and through milestones. I hope to storyboard on big movies someday and maybe release a self-made comic book or two in the future.

Current job : Storyboard Artist at Eidos Montréal - Square Enix
Current Residence: Canada (Montreal,Quebec)
Interests

Comments


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:iconjogugu3:
jogugu3 Featured By Owner 3 days ago   Interface Designer
Hi
Reply
:iconpadder:
Padder Featured By Owner 3 days ago  Professional General Artist
hello
Reply
:iconjogugu3:
jogugu3 Featured By Owner 3 days ago   Interface Designer
how are you?
Reply
:iconsuperstrut:
Superstrut Featured By Owner Aug 2, 2015  New Deviant Hobbyist Traditional Artist
ur welcome xD

xoxo
Reply
:icontrista5683:
Trista5683 Featured By Owner May 23, 2015  Hobbyist Photographer
You're very welcome
Reply
:icondailycommission:
DailyCommission Featured By Owner May 20, 2015  Hobbyist General Artist
Mad chops nice work dude!
Reply
:iconpadder:
Padder Featured By Owner May 20, 2015  Professional General Artist
Thanks a lot!
Reply
:iconmaxlapotit:
maxlapotit Featured By Owner Apr 11, 2015
Hello! great art.. great avatar too. Regards from Chile Yes Emoticon 
Reply
:iconchrismck:
ChrisMck Featured By Owner Edited Apr 8, 2015  Hobbyist Filmographer
Your welcome. i like your drawing style:)
Reply
:icondafrek:
dafrek Featured By Owner Mar 30, 2015  Professional Digital Artist
J'avais pas realise que tu etais du cegep du vieux mtl.
J'aurais bien des questions concernant la direction que tu prends (storyboard+comics), car c'est une direction qui me plait vraiment...
Est ce que je peux te poser quelques questions... ?
Reply
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