I've been thinking about projects that could personally interest me.
One is that I could just do illustrations of people actually doing stuff. Imagine Norman Rockwell's art. People having occupations instead of just pinups. That would be useful in standing out of the crowd and could be genuinely interesting if I wanted to do research.
Two is that I may not really want to do comics and animation and am maybe more inclined towards video game storytelling in the sense that I would like players to explore an environment and discover the clues or do the action that pushes the drama forward. You get to do create more sightseeing opportunities and push ambiance/atmosphere a little harder into your audience. I lack programming skills and the patience and would lose a lot of creative control by working with other people so it might not be possible in the way I desire it to be. There's visual novels at the moment that I MIGHT try but there's a major lack of environment exploration in this approach...
Three: one drunken night I understood that maybe I've been aiming at the wrong goals for a great many years. Younger I've always been focused on the universe-creation aspect. I created characters and imagined traits about them and their world that I could exploit in animation or comics or video games. I would naturally do mini comics as it was pretty much the only option that was readily accessible to me out of the three. When I "illustrated" it was randomly and it tended to have that aspect I stated in the first project idea two paragraphs above. But for the last many years I switched gears and focused on bettering my art, on improving techniques and mostly do pure illustrations. I've never been particularly strong at that as my brain doesn't seem to focus on making pretty images and more on putting elements in a context (and hopefully having juuuust enough good taste for people to appreciate it ). So what's project #3? World-building and exploiting it in some form or another.
Four is vague-ish but vibrates strongly enough at the moment in my heart that I could attempt exploring: at work doing storyboards I draw backgrounds and scenes and occasionally get enough time to render them and sometimes it looks pretty damn sweet, all things considered. I could try that. Focus on environments. Landscapes. Objects. Playing with lights.
Five is another offshoot from storyboarding : I have to do animatics at work and occasionally those animatics are more complex where I do individual layers and frames to create a stronger and more convincing video. Animatics is when you take a storyboard and make it move, or time it, maybe adding recorded dialogues or subtitles and music in order to make it look like a movie; it allows other people on the team and producers/clients to get a very rough idea of what the video would look like in it's final format. So basically, yes, instead of the heavy workload and challenges of full animation, maybe I could play around with doing animatics instead. Plus it would be a good bonus for my portfolio.
Six: Continue writing about doing projects instead of doing them.
Just sharing this Saturday morning thought before I ruin it all by video games or internet reading or something.